To help models or animations move, a special mechanism is made to help with these called an armature. Armatures are essentially skeletons of a model and can help move certain points of a character. Below are the different armature models I have found.

2D
Characters designed in Flash can generally be made with an armature to help move it. These two models on the left are of what a armature looks like on a fully characterised model and one of a mannequin to show where the armatures are. These help when going to a specific frame, moving that body part and allowing the program to tween the animation.
To help models move freely, a metal skeleton is made of a character and modelled around it. To the left is what an armature looks like Sparky from Frankenweenie showing where the skeleton is exactly. Like the armature for the 2D animations, the skeleton is designed to help move the model freely instead of having to guess where the next movement is.

As shown before in the rigging post, the armature is most helpful in moving a 3D character easily. The nine panel example of Alex the lion from Madagascar shows what his armature looks like and then an example of how his arms, tail and legs move.

No comments:
Post a Comment