Notice how the arms and legs have a skeleton like structure inside the model itself, these are the body parts that get rigged by the animator.
Wednesday, 15 January 2014
Production: Rigging (3D)
In 3D computer animations, rigging is very essential for making a character move in the animation part of the production pipeline. Rigging a character can determine how they move and at what speed, as well as keeping in mind the principles of animation (secondary motion, follow throughs, timing, arcs etc.) so that the model can move well. The rigging is always done with the wire mesh so that the animator can pick out the specific areas of that model and move them around (like an arm, or a leg). Below is what a rigging looks on Kitty Softpaws from Dreamworks animation Puss in Boots.
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From bipedal characters to fantastical creatures, animation rigging can bring any vision to life.
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