Wednesday, 15 January 2014

Production: Modelling (3D and Stop Motion)

Once everything in the pre-production pipeline has been completed (Planning, Story Arcs, Scripts, Mood Boards, Concept art, Storyboards and Animatics), production of the film/game/cartoon can now begin.

It is always essential that the modeller has the concept and the final designs of the character or the scene they are modelling in either 3D computer animation or Claymation.

3D
Models for a computer animated film, game or cartoon always start off with a clay base (without any textures or colours added) before moving on. This is so the animators can see if the model works well and if not, go over that specific area (maybe an arm looks very misshape and needs to be modelled better). The picture below shows Dreamworks models from their different films.



Stop Motion
The other side of modelling is Claymation (stop motion animations done with clay models). This also has to be modelled but around a wire skeleton for armature movement. This method is always used in Aardman animations for Wallace and Gromit. Below is what Gromit looks like under a wire skeleton and his model. 

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